
The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second.

It is measured in millions of texels processed per second. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. At an MSRP of 150, it performs just between the 130 and 160 competing cards.

ATI RADEON HD 2600 XT EBAY WINDOWS
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. AMD Radeon HD 2600 XT Windows 7/8/XP/Vista 32/64-bit (x86/圆4). The GDDR4 version of the Radeon HD 2600 XT we tested fares much better. It especially helps with AA, HDR and higher screen resolutions. The higher the card's memory bandwidth, the better the card will be in general. In the case of DDR memory, the result should be multiplied by 2 once again. It is calculated by multiplying the interface width by the speed of its memory.

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be moved over the external memory interface in one second.
